Charge Beam mod Something I wrote for Palmy who is no longer partaking in the contest. Once the player collects charge beam, instead of having to charge a shot, shots are always fired as charged shots. Two versions of the code include one that has charging still as an option and includes Black Falcon's tractor beam (credit to him) and another removes the charging feature completely. Included are both .asm and .ips files for both versions. ----------- Charge Power Ammo With permission from Grime (hell, I didn't even ask), here's that ASM I wrote for Project Base recently. For those who don't know, so long as you have Charge Beam equiped and Power Bombs selected, your shots will always fire off fully charged at the costs of 1 bomb. Though this does make SBAs require 2 Power Bombs, so be aware of that if you intend to make them useful! Has no effect on Crystal Flash. ----------- Infinite Bomb Jump Prevention Another small submission by me with inspiration from who I wrote this for. This may drive some people batty if this gets put into a hack but oh well! ...though that's not all it can do. I'll let my commenting speak for itself. ----------- Universal Missile Block A small piece of asm I wrote quite some time ago with a bit of help from Xavier. I'd say this is the first useful or reasonable (or something) code I wrote. This here turns super missile blocks into a block that can be broken with either missiles or super missiles and is particularly useful if you're using Quote's super missile upgrade asm.