Energy Tank Sizing 1. single-tank: energy tanks give Samus one energy tank instead of being a full refill. 2. reserve-full: reserve tanks are full of energy when Samus picks them up. Hopefully, this makes them slightly less useless. ------------------ Save Refills It hijacks the normal save routine to instantly refill supplies before saving. Contains ASM patches for the vanilla ROM's routines (actually tested), and for Scyzer's save/load patch (not tested). Not only does it smoothly refill, but it is independent of the actual save routine in use. There is no more need for separate versions for the vanilla ROM and for Scyzer's save/load patch. Gameplay-wise, instead of the msgbox coming up, Samus gets into the save pose and refills. If the low-energy alarm is on, that's stopped immediately as well. Once the refill is done, the regular save process happens as usual. There are two versions now. One packs everything in bank $84, and one uses about $20 bytes in bank $84 and lets the rest live anywhere in the ROM. (There's a third ASM in this zip, but it's just the ship-save bugfix that fiddles around in bank $85 to make "save completed" honest.) ------------------ Weapon Tank Each one picked up adds 50% of the base damage to shots, charge shots, missiles, and Super Missiles. So a normal beam doing 20 does 30/40/50 with one/two/three tanks. This quickly unbalances the vanilla game. There's one known issue, that being: bombs message box now says "press L to set it" instead of using the shoot button properly. However, the ChaosArmsMessage.asm with the vanilla ROM does the same thing, so I'm putting up v1 as-is.