4 Set of enemies This is my first Public Patch, It is a set of 4 enemies that I have personally designed, I think they're rather groovy, let's hope you agree. They are made out of enemy id's--DCFF--E9FF--CFFF---D63F. I would place pictures here if I knew how to get them dumped from the rom, but I don't unfortunately...Anyway I've tested it, I am pretty sure you won't have any trouble with this patch not working, seems to be fine, but by any chance of error just PM me...Enemy GIF's & corresponding txts are all included...Free Space usage is listed in the readme... ---------- Extra doors patch Does just what it sounds like, add extra doors to your ROM in free space in bank $8F for pointers and in bank $83 for door data. There are 3 patches. 1st for 600 extra doors, 2nd for 1000 extra doors and then 1536 extra doors. All 3 patches come with a separate text file stating all the pointers available for each patch version... Find the list of free space used inside these door pointer text files right down the button... Data that will show inside SMILE's door editor as follows: 91F8-00-05-8E-16-08-01-8000-0000 Note that this is from memory and this stated 12 byte data may be slightly incorrect here, but it would be very very similar to it... ---------- 4 Set of enemies separated version Here is a different improvement version (in a way) of my previous IPS patch on page 26, where simply you don't have to have all 4 enemies in one patch if there are a couple you don't like, they are seperated into 4 different patches so you can have any amount of them you want and the ones you want. FREE SPACE = ENEMY 1....1078E2 TO 107921..............11F522 TO 11F541...........16F460 TO 16FA5F ENEMY 2....107922 TO 107961..............1479C0 TO 1479DF..........186E00 TO 1871FF ENEMY 3....107962 TO 1079A1..............11F364 TO 11F383...........187200 TO 1877FF ENEMY 4....1079A2 TO 1079E1..............117600 TO 11761F...........187800 TO 187BFF ---------- Sprock Ball A patch which adds an extra feature to the springball item, what happens is mockball is completely disabled in game until such time you find the sprockball/springball and then is enabled ("spr" for Spring and "ock" for mock). I have changed the name of springball to Sprock Ball in both message box and gfx for pause screen stats thingy... No free space used... I Hope you enjoy... ---------- Door Map tiles IMPORTANT NOTE---YOU MUST PATCH DC'S LATEST MAP PATCH BEFORE APPLYING THIS PATCH, OR ELSE THE MAP AND OTHER THINGS WILL BE SCREWED UP!!!!!!! Ok, I have done a patch that does a few things. 1. It adds to the Map editor new map tiles that are for doors, so wherever there is a door in a certain scroll in your rooms you may in the map editor pick the map tile that will show a door on the map. So the map will show where all the doors are. 2. It adds a couple of missing item map tiles combinations, one without any borders and one for a shaft room with no base or top. 3. It adds several more options to use as elevator tiles including usage for Sadistyks Multivator patch. (Hopefully I have remembered all combinations for this--I think so) 4. It adds borders for the main map SAVE tiles, so that the map looks more appealing when adding a Save tile. Although for this one you will need to note down which Save tile is what through your own experimentation as the map editor will NOT show the borders since the map editor loads from the minimap spot on which there are no borders. I didn't think it was worth it since the borders are the same colour as the background. 5. I have changed in the main map only, the palette used. So now untravelled areas are grey and travelled areas are a sort of orange colour. Enjoy... EDIT: I just realised, this patch will not be compatable with Black Falcon's Hud patch as it will overwrite some of hud icons...At least with V2.5, quite likely the others too... EDIT 2: ADDED VERSION 1.1 OF PATCH-------THIS ONE ADDS A SECOND BUNCH OF DOOR MAP TILES BUT WITH ITEM DOTS AS WELL WHICH VERSION 1 DOES NOT HAVE. EDIT 3: FIXED BOTH PREVIOUS VERSIONS (1 & 1.1) AS BOTH PATCHES HAD ALIGNMENT PROBLEMS WITH THE DOOR MAP TILES, WITH BOTH THESE NEW PATCHES, YOU WILL NOT HAVE THIS PROBLEM....V1.01 FIX FOR V1 & V1.11FIX FOR V1.1.....IF YOU HAVE PATCHED EITHER OF THE 2 PREVIOUS VERSIONS, ALL YOU HAVE TO DO IS PATCH WITH THE CORRESPONDING NEW VERSION AND EVERY SINGLE DOORMAP TILES YOU HAVE ALREADY PLACED IN YOUR GAME WILL AUTOMATICALLY BE FIXED. NOTE: ALSO, IF YOU HAVE ALREADY PATCHED PREVIOUS VERSIONS YOU DO NOT NEED TO RE-USE DC MAP PATCH AGAIN----HOWEVER IF YOU HAVEN'T PATCHED ANY OF THE PREVIOUS VERSIONS, WELL THEN YOU DO NEED TO PATCH DC'S MAP PATCH PRIOR TO PATCHING THESE NEW ONES... NOTE: If you decide to download patch version 1 rather than V1.1 the image below will show the door map tiles with item dots, version 1 only has the door map tiles without the item dots-not with... ---------- HUD 2.5 Fix I am releasing a patch (after permission from Black Falcon) that is a fix to one of his patches called HUDV2.5. The bug issue was that when you use up all your power bombs and whilst still having your Power bomb icon selected and you go to put another power bomb in and there aren't any left, the game freezes...This patch will fix that, but only use it 'after' you have patched the Hud2.5 patch by BF, (ASM version or IPS version) or you can use it if you have used his patch some time back in the pass, just don't patch it before patching the BF hud2.5 patch.