TestCode = FFFF
-> Download 'Impossible' (unheadered) <-
>-> Download 'Impossible' (headered) <-
Release date: December 27, 2006
Feel the Limit!
This hack will bring Super Metroid (and even general video-gaming) into a absolute, never experienced before, new level of difficulty. Everybody who thinks Super Metroid is easy, will find the perfect solution with this hack. Most rooms are designed to be harder to pass, the entire route is changed to make you feel like literally going through hell, and the Bosses are so hard, that you will only get a minimal chance to win! This hack will rather crush you hopelessly down, or make you a absolute master in Super Metroid! It will require you to execute all the hardest possible moves in order to pass different rooms, such as:
- Very fast Wall-Jumping skills
- Mid-Air Morph Bomb Jumping and Diagonal Bomb Jumping
- Bomb Jumping with Mid-Air Demorph + Shooting + continuing BJ
- Very flat Mockball or Speed Mockball
- Short Charge
- Very fast reflexes in all different situations
- and much more.
Furthermore you will require much knowledge of general moves such as crouch-jump with slipping over a high platform, and of course the acting of bosses or various enemies. Although this hack is designed to be on the absolute limit between 'Possible and Impossible', as the name already says, I beta-tested everything in the game to make sure that everything is possible to execute in realtime. It will just require insane amount of skill, which without alot of practise only the absolute experts would have. If somebody indeed manages to beat this hack, there is still a challenge left. Try to get 100% of all items! Some secret rooms will be extremely hard to find. Those who can reach both goals, deserve without a doubt a honor for being one of the best and most creative Super Metroid players of all time!
Of course without the help of some people I never could make this hack:
I want to thank Kejardon, he helped me so many times and gave me countless of useful codes to fix various glitches or change different enemy-AI's to make them more aggressive and stronger, but also for many general hints on how the game works and which possibilities are available in hacking. I can say for sure that at least 15% of the total changes (or 99% of coding changes) are entirely from Kej, thank you for such a big support man!
I also want to thank Jathys for his helpful support and especially for the awesome Super Metroid Editor 'SMILE'. Without it, nobody could hack Super Metroid on such a level!
And finally thanks to Drewseph, he was the first person to explain me the advanced SMILE functions when I had no clue. It was a very useful knowledge for the most work I did on this hack.
And lastly, this hack has been thoroughly tested, but if somebody still finds some bugs, irregular glitches or freezings in the game, please let me know. PM or email me to Saturnfirstname.lastname@example.org and I will fix them as soon as possible.
There are surely many more 'surprises' waiting for you, so I hope you enjoy the hack!