-------------------SMILE INFO----------------------------- DB3F (aka- BANG) [Orientation] = 0000/0001 for stationary/movable [Speed] = pointer to code to run! BB66 = Possesses next enemy. Allows red core to be destroyed. BB4A = Make this piece a blue bubble. Allows Bang to shoot. BB2B = Make this piece static. [Speed 2] = speed Has 3 parts/enemies: 1) Red core (shootable part) 2) Blue bubble 3) Static charge Absorbs your shots, growing each time. Shoots a charged blast at you when it bursts. Unused enemy. Possess an enemy by making it the second part of the matrix instead. ----------------------------------------------------------------------- To make kick-ass bang enemies as shown by my video, you will need at LEAST four enemies. Enemy indexes are as follows: 00 = Enemy that gets possessed 01 = Bang BB66 02 = Bang BB4A 03 = Bang BB2B For additional bangs, you will need an additional four enemies. 04 being the enemy possessed, 05 being bang BB66, etc. Each Bang will should use the following values as well: Special = 2800 (move off screen) Speed = xxxx (depending on enemy index, see SMILE INFO) Orientation = 0001 (makes them move) Speed 2 = 0005 (seems like a good value to me!) OPTIONAL = Change the Width and Height of the Bang to 0008 or lower if you want the 'possessed enemy' to act like a sheild, and absorb damage The possessed enemy can be just about anything, excluding BOSSES good values for possessed enemies: Special = 2100 (invisable, so you will only see the bang) OR Special = 6100 (Respawning & invisable, because some enemies will die quickly, this way, they will respawn as part of the BANG) Other values to make the enemy work correctly OPTIONAL = If you DON'T plan on using the possessed enemy ANYWHERE else in the game, change the SHOT AI to 804C (The possessed enemy takes no damage!) Some cool enemies to possess: CEFF (aka- STOKE) CFFF (aka- SABOTEN) DBFF (aka- REFLEC) E6BF (aka- EYE) E73F (aka- NAMI) E7FF (aka- KAGO) F353 - F793 (aka- SPACE PIRATES)