-() M M EEE TTTTT RRRR OOO IIIII DDDD M M SSSSS TTTTT ()- --() MM MM E T R R OO OO I D DD MM MM S T ()-- ---() M M M EE T RRRR O O I D D M M M SSSSS T ()--- --() M M E T R R OO OO I D DD M M S T ()-- -() M M EEE T R R OOO IIIII DDDD M M SSSSS T ()- HI, THERE ARE SOME SMALL THINGS TO NOTE FOR THIS IF YOU PLAN ON CHANGING ANY ITEM NAMES. ----- FIRST ----- THIS IS ONLY ONE LOCATION YOU NEED TO CHANGE. THE OTHERS CAN BE DONE WITH A PROGRAM LIKE TLP OR TILE MOLESTOR. WITH THOSE YOU CAN CHANGE THE STATUS SCREEN NAMES. THIS CHANGES THE NAME THAT SHOWS WHEN YOU COLLECT THE ITEM IN-GAME. IT WON'T BE CORRECT ON THE STATUS SCREEN IF YOU DON'T CHANGE THOSE AS WELL. ------ SECOND ------ YOU WILL NOTICE THAT THE HEXADECIMAL LETTERS ARE NOT NEXT TO EACH OTHER. YOU WILL FIND "28" IN BETWEEN EACH LETTER. THIS TELLS THE GAME WHICH PALETTE TO LOAD, SO LEAVE THESE ALONE UNLESS YOU PLAN TO DO SOME MORE ADVANCED CHANGES TO THE IN-GAME ITEM NAMES. ----- THIRD ----- THERE IS MORE SPACE TO MAKE THE NAMES LONGER THAN WHAT WAS ORIGINALLY THERE. I DID NOT HOWEVER NOTE THE EXACT OFFSETS OF THOSE. YOU SHOULD BE ABLE TO GUESS VERY EASILY WHERE THE END IS BY CHECKING WHERE THE BLANK SPACES END. THESE SPACES ARE ALSO NOTED IN THE ALPHABET BELOW THE ITEM NAME LOCATIONS. ----------------------------------- MAJOR ITEM NAME LOCATIONS ----------------------------------- 29053 - PLASMA 29017 - SPAZER 28FD5 - WAVE 28F95 - ICE 28F53 - CHARGE 29551 - GRAVITY SUIT 28CD3 - VARIA SUIT 28E51 - SPEED BOOSTER 28DCF - HIGH-JUMP BOOTS 28E13 - SPACE JUMP 28AD1 - GRAPPLING BEAM 28D91 - SCREW ATTACK 28D51 - MORPHING BALL 28D13 - SPRING BALL 289E1 - BOMB ----------------------------------- HEXADECIMAL ALPHABET ----------------------------------- 4E - BLANK SPACE. E0 - A E1 - B E2 - C E3 - D E4 - E E5 - F E6 - G E7 - H E8 - I E9 - J EA - K EB - L EC - M ED - N EE - O EF - P F0 - Q F1 - R F2 - S F3 - T F4 - U F5 - V F6 - W F7 - X F8 - Y F9 - Z -------------------------------------- HAVE FUN MAKING RAD ITEM NAMES! --------------------------------------