I made this little reference for my own benefit so I could transfer suit colors from one suit to another without having to redo them all with SMILE. Might come in handy for some ASM people some day. Might not. *NOTE: "Charge release" for all 3 suits are in the same location; RAM-related? *NOTE2: "Heat glow" has the values 95 C5 placed between every 32 bytes. DO NOT MESS WITH THESE VALUES. 95 C5 is a pointer that instructs the game to jump to the next palette line. This makes the glow work. Changing it is bad. Power suit palettes: 6DB6B-6DB8A = Loader 1 6DBBA-6DBD9 = Loader 2 6DC09-6DC28 = Loader 3 6DC58-6DC77 = Loader 4 6DCA4-6DCC3 = Loader 5 6E466-6E683 = Heat glow (542 bytes); "95 C5" pointer every 32 bytes 8D7A2-8D7A3 = Charge release (2 bytes) D9400-D941F = Default palette (32 bytes) D9820-D991F = Beam charging (256 bytes) D9B20-D9B9F = Speed booster (128 bytes) D9BA0-D9C1F = Speed squat (128 bytes) D9C20-D9C9F = Shinespark (128 bytes) D9CA0-D9D1F = Screw attack (128 bytes) Varia suit palettes: 6DCD1-6DCF0 = Loader 1 6DD20-6DD3F = Loader 2 6DD6F-6DD8E = Loader 3 6DDBE-6DDDD = Loader 4 6DE0A-6DE29 = Loader 5 6E692-6E8AF = Heat glow (542 bytes); "95 C5" pointer every 32 bytes 8D7A2-8D7A3 = Charge release (2 bytes) D9520-D953F = Default palette (32 bytes) D9920-D9A1F = Beam charging (256 bytes) D9D20-D9D9F = Speed booster (128 bytes) D9DA0-D9E1F = Speed squat (128 bytes) D9E20-D9E9F = Shinespark (128 bytes) D9EA0-D9F1F = Screw attack (128 bytes) Gravity suit palettes: 6DE37-6DE56 = Loader 1 6DE86-6DEA5 = Loader 2 6DED5-6DEF4 = Loader 3 6DF24-6DF43 = Loader 4 6DF70-6DF8F = Loader 5 6E8BE-6EADB = Heat glow (542 bytes); "95 C5" pointer every 32 bytes 8D7A2-8D7A3 = Charge release (2 bytes) D9800-D981F = Default palette (32 bytes) D9A20-D9B1F = Beam charging (256 bytes) D9F20-D9F9F = Speed booster (128 bytes) D9FA0-DA01F = Speed squat (128 bytes) DA020-DA09F = Shinespark (128 bytes) DA0A0-DA11F = Screw attack (128 bytes)