Deep pink/purple; fades out near the top of the screen 45E11 = 40 45E16 = 40 4008C = B3 Neon green; fades out near the top of the screen 45E11 = A0 45E16 = A0 4008C = B3 Casts a deep red tint over everything on the screen 45E11 = D0 45E16 = D0 4008C = B3 Casts a deep green tint over everything on the screen 45E11 = B0 45E16 = B0 4008C = B3 Almost pitch black; covers most of the screen and makes it very difficult to see - use X-ray visor with this haze color for a neat "flashlight" effect 45E11 = F0 45E16 = F0 4008C = B3 Places a white tint over the whole foreground, doesn't affect the background - could come in handy for icy/snowy areas if used correctly 45E11 = F0 45E16 = F0 4008C = 55 Neon green haze, doesn't affect the background 45E11 = 40 45E16 = A0 4008C = 55 Gives Samus, enemies (after they're frozen), her beam colors, the dust that she kicks up when jumping/landing and possibly some other sprites a dark red tint 45E11 = D0 45E16 = D0 4008C = F0 Gives Samus, enemies (after they're frozen), her beam colors, the dust that she kicks up when jumping/landing and possibly some other sprites a dark red tint 45E11 = A0 45E16 = A0 4008C = F0 Gives Samus, enemies (after they're frozen), her beam colors, the dust that she kicks up when jumping/landing and possibly some other sprites a black tint 45E11 = F0 45E16 = F0 4008C = F0 Gives Samus, enemies (after they're frozen), her beam colors, the dust that she kicks up when jumping/landing and possibly some other sprites a deep pink/purple/blue tint 45E11 = 40 45E16 = 40 4008C = F0 Similiar to the black tint above, but parts of Samus show better, background is mostly blacked out, and enemies have a very dark blue tint 45E11 = F0 45E16 = F0 4008C = 9A Gives Samus, enemies (after they're frozen), her beam colors, the dust that she kicks up when jumping/landing and possibly some other sprites a white tint 45E11 = F0 45E16 = F0 4008C = 10 Deep pink/purple; fades out near the top of the screen, doesn't affect Samus, beams or enemy sprites, possibly some other things unaffected. 45E11 = 40 45E16 = 40 4008C = E3 Deep pink; fades out near the top of the screen, doesn't affect Samus, beams or enemy sprites, possibly some other things unaffected. 45E11 = 40 45E16 = 40 4008C = A3 Neon green; seemingly normal haze 45E11 = 40 45E16 = 40 4008C = 33 Neon green; seemingly normal haze, but uses fewer shades of green and is a tad darker 45E11 = 40 45E16 = 40 4008C = 63 Black that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = 20 45E16 = 20 4008C = C6 Subtle pink/purple that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = 40 45E16 = 40 4008C = C6 Subtle dark blue that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = 60 45E16 = 60 4008C = C6 Subtle dark green that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = 80 45E16 = 80 4008C = C6 Slightly less subtle dark green that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = A0 45E16 = A0 4008C = C6 Dark red that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = C0 45E16 = C0 4008C = C6 Black that fades out near the top of the screen; only affects layer 2 BG and probably BG_Data 45E11 = E0 45E16 = E0 4008C = C6