Author: DemickXII 'Roids -------------------------------------- Released April 23, 2012 'Roidz Updated 9:53 PM EST 12.11.12 Mission Complete! 100% In other words, I have completed 'Roidz at long last! See Attachment. ---------------------------------------- Yeah, I know, a corny name for a mod... Maybe even a funny name (hopefully not a taken name - I can always re-edit), but here's the progress so far: Different Chozo rooms. Each one is different. ---------------------------------------- Also animated background tiles to add spice (thanks to snarfblam's Expando) and better door graphics. I have made the background tiles pop out - even the enemies got enhancements to their looks. Wait until you see Mother Brain! I tried to basically make this as pretty as possible and also try to take out what I found to be some flaws like rooms that should have been deactivated. I also put in some new twists in the level design to keep a golden oldie new and fresh! ------------------------------------------------- Things to do: Nothing. It's finished (Finally, right?). --------------------------------------------------- Things changed so far: - Completed suitless Samus Aran for your oogling pleasure. :wink: - FINALLY got around to making an update. This includes Kraid, Ridley, and the Zebetites - Sexy ending sprites! Oh, and don't worry - this doesn't mean naughty by any means, but still very attractive) - background tiles (like you couldn't tell from the screenies, right?) - all in-game sprites and power-ups (once again with the exception of Kraid and Ridley and the rest of Samus with suit and without) - Mother Brain (the palettes match up for seamless animation - Palette changes here and there - Of course (I stayed up until 6:00 am to get this to work - had fun, too!) the title screen - Added more structures to use (goes with the whole map thing) - Certain parts of the map layout. Also a surprise escape sequence (unless you want to ruin the surprise and editroid view it) which some might like and most would be like WTF - also fixed an error with a door configuration in Ridley's Lair - The "Emergency Order" screen - My name in the title and palette hacking for the title screen - re-did the blue door's palette - On-screen font snazzed up a bit - Further changed the title screen - Got rid of duplicate fonts for ending sequence - New planetary surface and further hacking of palettes - Samus Aran suited sprites now complete as well as the Samus Aran suited ending poses (needs palette changes, but no problem) - "The End" Graphic ------------------------------------------ I think that's pretty much it. I have more to go on this one... I will try to release something substantial soon. UPDATE!: By the time I am done with suitless Samus, I will release the IPS. As you may well have guessed, I am almost done here. I also have a feeling that I may edit this and or make a new level set. Haven't decided, as this is really my first bigger undertaking. Update again: Just finished. She looks cute and I did some last minute tweaks here and there. Enjoy, everyone. Update yet YET again: I forgot to attach a spinner to terrain where you would normally get the first missile pack in the entire game. This puts the version at 011. ----------------------------------- 'Roidz Version 0.1 - Utilizes Expando - Animated tiles - New Graphics - Some Hexadecimal hacking here and there - Altered but still the classic layout of areas and/or chasms with a few surprises Get an IPS patcher (which should go without saying). I use Lunar IPS. Google it. ---+--- Anyway, enjoy this first real Metroid hack of mine.