lorom org $828957 JSR $F720 ;let's hi-jack the main game loop... org $82F720 ;make sure this is free space LDA $008D ;unused ram to use as counter CMP #$002C ;change this to change how fast samus receives damage. smaller values = faster BEQ Damage ;branch to the damaging section INC $008D ;if the counter hadn't reached chosen value yet, increase it STZ $0590 ;original code that was replaced by that JSR RTS ;return Damage: ;damage routine STZ $008D ;reset timer DEC $09C2 ;cause 1 unit of damage. add more of this to take away more health at once STZ $0590 ;original code that was replaced by JSR RTS ;return