lorom org $828957 JSR $F720 ;let's hi-jack the main game loop... org $82F720 ;make sure this is free space LDA $008D ;unused ram to use as counter CMP #$002C ;change this to change how fast samus heals. smaller values = faster BEQ Heal ;branch to the healing section INC $008D ;if the counter hadn't reached chosen value yet, increase it STZ $0590 ;original code that was replaced by that JSR RTS ;return Heal: ;heal routine part 1 STZ $008D ;reset timer LDA $09C2 CMP $09C4 ;make sure samus doesn't have full health BMI HealReally ;if health is less than max health, go to really heal STZ $0590 RTS HealReally: ;heal routine part 2 INC $09C2 ;heal 1 unit of energy. add more INCs of this to heal faster STZ $0590 ;original code that was replaced by JSR RTS ;return