;Start with items patch v1.01 by JAM

lorom

;header
;uncomment line above if you have a header.

org $81B2FD     ;original code
JSR $EF20       ;jump to free space

org $81EF20     ;code in free space
LDA #$0000	;store item values here. 
;You can see values of each item in SMILE while selecting PLMs.
;Make a sum of values to have 2 items or more. 
;Spring Ball have value 0002 and Morphing Ball have value 0004.
;To start with both items add 0002 to 0004. Store 0006 above.
;You can even start with custom items that having values unused in original game

STA $09A4
;STA $09A2
;uncomment line above to equip all items you have from start

LDA #$0000	;store beam values here. 
;Make a sum of values to have 2 beams or more. 
;If you want to start with Charge, Ice and Wave, get a sum of values
;1000 + 0002 + 0001 = 1003

STA $09A8
;STA $09A6
;uncomment line above to equip all beams you have from start

RTS


;org $81B2D7
;DW $0000	;set amount of missiles here
;uncomment 2 lines above to set amount of Missiles from the start.
;This will take effect only if you're skipping Ceres.

;The rest you can set in SMILE.