;Start with items patch v1.01 by JAM lorom ;header ;uncomment line above if you have a header. org $81B2FD ;original code JSR $EF20 ;jump to free space org $81EF20 ;code in free space LDA #$0000 ;store item values here. ;You can see values of each item in SMILE while selecting PLMs. ;Make a sum of values to have 2 items or more. ;Spring Ball have value 0002 and Morphing Ball have value 0004. ;To start with both items add 0002 to 0004. Store 0006 above. ;You can even start with custom items that having values unused in original game STA $09A4 ;STA $09A2 ;uncomment line above to equip all items you have from start LDA #$0000 ;store beam values here. ;Make a sum of values to have 2 beams or more. ;If you want to start with Charge, Ice and Wave, get a sum of values ;1000 + 0002 + 0001 = 1003 STA $09A8 ;STA $09A6 ;uncomment line above to equip all beams you have from start RTS ;org $81B2D7 ;DW $0000 ;set amount of missiles here ;uncomment 2 lines above to set amount of Missiles from the start. ;This will take effect only if you're skipping Ceres. ;The rest you can set in SMILE.