lorom org $909C7B JSR $F640 org $90F640 PHA SEP #$20 LDA $7E079F CMP #$05 BEQ Grav REP #$20 PLA LDA $9EA1 RTS Grav: REP #$20 PLA LDA #$0600 RTS org $909C91 JSR $F660 org $90F660 PHA SEP #$20 LDA $7E079F CMP #$05 BEQ Water REP #$20 PLA LDA $9EA3 RTS Water: REP #$20 PLA LDA #$0300 RTS org $909C9F JSR $F680 org $90F680 PHA SEP #$20 LDA $7E079F CMP #$05 BEQ Lava REP #$20 PLA LDA $9EA3 RTS Lava: REP #$20 PLA LDA #$0200 RTS ;CMP #$05 is checking what area you're in (Tourain). ;Change 05 to any value down below to make the altered gravity work for that area. ;Crateria: 00 ;Brinstar: 01 ;Norfair: 02 ;WS: 03 ;Maridia: 04 ;Tourain: 05 ;Ceres: 06 ;Change the LDA value in the branches "Water:, Lava:, etc." ;To change the gravity value loaded for that thing. ;"Normal" values for air, water and lava are 1C00, 0800, and 0900, respectively. ;Higher numbers = fall faster