lorom ;tile used is BF in CRE ;crumble block bts is $08 org $91D3AA ;x-ray reaction to display correctly DB $BF org $949149 ;crumble block bts $08 DW #Norespawn org $949DB4 ;bomb reaction table DW #Bombreact org $84F580 Norespawn: DW Init,Animate Init: LDA $0A1C ;7E:0A1C - 7E:0A1D Samus's current position/state CMP #$0081 BEQ End CMP #$0082 BEQ End LDA #$0000 STA $1C37,Y ;7E:1C37 - 7E:1C86 PLM header table SEC End: RTS Animate: DB $7C,$8C,$06 ;play a sound DW $0001,$A345 DW $0001,$A34B DW $0001,$A351 DW $0030,$A357 DW $86BC Bombreact: DW $CFA0,Reveal Reveal: DW $0001,Showtile,$86BC Showtile: DB $01,$00,$BF,$B0,$00,$00