lorom ;|///////////////////////////////////////////////| ;|/// Morphball Animation Improvement Part II ///| ;|/// by ///| ;|/// Black Falcon ///| ;|///////////////////////////////////////////////| ;This lill' code forces the morphball animation to play only if you're ;actually moving. ;MERRY CHRISTMAS, EVERYONE!!! :D ;header ;uncomment if your rom has a header !underwater = #$0007 !gravity = #$0003 !jumppeak = #$0005 !item = #$0020 ;gravity suit org $908526 JSR SPEED org $90831E JSR SPEED org $908022 JSR BLAH org $90F640 BLAH: PHA LDA $0A1F ;movement type AND #$00FF CMP #$0004 BEQ BALLGROUND CMP #$0011 BEQ BALLGROUND BRA NORMAL BALLGROUND: LDA $09A2 BIT !item BNE GRAVITY LDA $195E BMI GRAVITY CMP $0AFA BPL GRAVITY LDA $0B48 ;hor. momentum, spx/f BRA CHING GRAVITY: LDA $0B48 ;hor. momentum, px/f CHING: BNE NORMAL PLA LDA #$0001 BRA BLOCK NORMAL: PLA BLOCK: EDITED: STA $0A94 ;frames till next animation frame RTS SPEED: PHA LDA $0A1F AND #$00FF CMP #$0004 BEQ GROUNDBALL CMP #$0008 BEQ AIRBALL CMP #$0011 BEQ GROUNDBALL CMP #$0012 BEQ AIRBALL ;SPRINGAIR CMP #$0013 BEQ AIRBALL BRA NORMAL GROUNDBALL: PLA LDA $09A2 BIT !item BNE GRAVITY1 LDA $195E BMI GRAVITY1 CMP $0AFA BPL GRAVITY1 LDA !underwater BRA CHANG GRAVITY1: LDA !gravity CHANG: SEC SBC $0B42 ;horizontal speed in px/f BMI $04 BEQ $02 BPL EDITED LDA #$0001 BRA EDITED AIRBALL: PLA LDA $0B2E ;vertical speed in px/f BNE $05 LDA !jumppeak BRA EDITED EOR #$FFFF AND #$000F LSR LSR BPL EDITED LDA #$0001 BRA EDITED